feat(textures): configurable texture offset + setTextureOptions#253
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Apply and persist Texture.offset alongside the existing repeat handling in Element.setTexture, so offset round-trips through serialization and game builds the same way repeat does. Add Element.setTextureOptions(type, options) to update an already-assigned texture's repeat/offset by merging into its recorded options and re-applying, without reloading the texture. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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What
Adds support for a texture's offset and a way to update an assigned texture's tiling options without reloading it.
Element.setTexturenow readsoffsetfrom options, applies it (texture.offset.set(...)), and records it alongsiderepeat/wrap— so it serializes intoEntityConfigurationand round-trips through save/reload and game builds, exactly likerepeatalready did.Element.setTextureOptions(type, options)merges new options (e.g.{ repeat }or{ offset }) into the texture's recorded options and re-applies them to the material — no texture reload.Why
repeatwas already applied/persisted butoffsetwas silently ignored (never recorded, never applied). The editor needs a lightweight way to tweak repeat/offset on an already-assigned texture;setTextureOptionsprovides that.Testing
npm test→ 505/505 pass (29 suites).npm run build→dist/mage.jsbuilds clean.Companion PR
Editor wiring: MageStudio/mage-studio#297
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